Książka Procedural Content Generation in Games Noor Shaker

Procedural Content Generation in Games

Język: Angielski
Oprawa: Twarda
Dostępność: Dostępna u dostawcy
Wysyłamy za 10-18 dni
163.84
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, sp...

Informacje o książce

Język
Angielski
Oprawa
Książka - Twarda
Data wydania
2016
strony
237
EAN
9783319427140
ISBN
3319427148
Enbook ID
12821424
Waga
542
Wymiary
160 x 242 x 21

Pełny opis

This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation.??The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.?

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