Książka Procedural Content Generation in Games NOOR SHAKER

Procedural Content Generation in Games

Autor: NOOR SHAKER
Język: Angielski
Oprawa: Miękka
Dostępność: Dostępna u dostawcy
Wysyłamy za 10-18 dni
137.19
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, sp...

Informacje o książce

Autor
Język
Angielski
Oprawa
Książka - Miękka
Data wydania
2018
strony
237
EAN
9783319826431
ISBN
9783319826431
Enbook ID
19784858
Waga
398
Wymiary
155 x 235 x 19

Pełny opis

This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation. The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.

Możesz być zainteresowany

471.18
119.66
57.25

Plant-Based Athlete

Robert Cheeke
91.23

Paladin's Grace

T. Kingfisher
110.12
152.58
43.32

Two Dark Reigns

Kendare Blake
37.09

American Crusade

Pete Hegseth
133.10

Our World 2

PRITCHARD CRANDALL S
192.60

The Correspondent

Virginia Evans
65.91

The Elements of Baking

Katarina Cermelj
111.48

Klienci, którzy kupili tę książkę, kupili również

153.45
454.14
264.26

Game Dynamics

Oliver Korn
414.41
300.87