Książka Build Your Own 2D Game Engine and Create Great Web Games Matthew Munson

Build Your Own 2D Game Engine and Create Great Web Games

Using HTML5, JavaScript, and WebGL2

Język: Angielski
Oprawa: Miękka
Wydawca: APress
Dostępność: Dostępna u dostawcy
Wysyłamy za 9-15 dni
216.51
Develop a 2D game engine that will give you the experience and core understanding of foundational co...

Informacje o książce

Język
Angielski
Oprawa
Książka - Miękka
Data wydania
2021
strony
741
EAN
9781484273760
ISBN
1484273761
Enbook ID
36723863
Wydawca
Waga
1424
Wymiary
259 x 181 x 46

Pełny opis

Develop a 2D game engine that will give you the experience and core understanding of foundational concepts for building complex and fun 2D games that can be played across the Internet via popular web browsers. This book is organized so that the chapters follow logical steps of building a game engine and integrates concepts accordingly. Build Your Own 2D Game Engine and Create Great Web Games isolates and presents relevant concepts from software engineering, computer graphics, mathematics, physics, game development and game design in the context of building a 2D game engine from scratch. In this edition, all the code is based on updated versions of JavaScript with HTML5 and WebGL2: you will analyze the source code needed to create a game engine that is suitable for implementing typical casual 2D videogames. You will also learn about physics and particle system. The discussion of physics component includes rotations and popular physical materials such as wood, mud, and ice. The discussion of particle component has popular presets such as fire, smoke, and dust. By the end of the book, you will understand the core concepts and implementation details of a typical 2D game engine, learn insights into how these concepts affect game design and game play, and have access to a versatile 2D game engine that they can expand upon or utilize to build their own 2D games from scratch with HTML5, JavaScript, and WebGL2. What You Will Learn

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