Książka UX for Xr Hillmann

UX for Xr

Autor: Hillmann, Cornel
Język: Angielski
Oprawa: Miękka
Wydawca: Apress
Dostępność: Dostępna u dostawcy
Wysyłamy za 14-21 dni
126.74
Extending traditional digital platforms to the new frontier of extended reality (XR) requires taking...

Informacje o książce

Autor
Język
Angielski
Oprawa
Książka - Miękka
Data wydania
2025
strony
383
EAN
9798868815904
Enbook ID
48669153
Wydawca
Waga
622

Pełny opis

Extending traditional digital platforms to the new frontier of extended reality (XR) requires taking into account what best practices, new concepts, and conventions have been established and what learnings can be brought forward from case studies involving industry leaders. By looking at practical examples from the field of handheld AR breakthroughs, virtual reality (VR) success stories and experimental interaction concept of pioneering XR platforms, you'll see how it's possible to map out a framework of user experience (UX) guidelines to close in on opportunities and challenges that lay ahead.

This book defines, identifies, and analyzes UX practices for XR environments and reviews the techniques and tools for prototyping and designing XR user interactions. You'll approach the design for experiential state and spatial cognition, using established UX key performance indicators, while taking into account the social dynamics, emotional framework and wider industry context.

UX design and strategy for the XR space is a new frontier, so UX for XR focuses on case studies and industry research to illustrate the relationship between UX design and the growth of immersive technologies. Practical examples will demonstrate how you should apply UX design principles using designing interactions in XR by identifying the importance of spaces, senses and storyboarding.

New for this Edition:

Since the first edition published, the XR landscape has transformed in substantial ways. The major new topics we will explore are the Apple Vision Pro, the new paradigm of Mixed Reality HMDs, the arrival of designated and mature XR design tools such as ShapesXR and Bezi, As well as brand new chapters on spatial computing and AI applications to XR. 

You'll Learn To:

  • Explore the challenges and opportunities of designing for XR
  • See how spatial interaction is revolutionizing human computer interaction
  • Examine sensory input and interaction beyond the screen
  • Work with 3D Interaction Design and build a strong 3D UX
  • Understand VR and augmented reality essentials for emotion-rich user experiences
  • Apply UX research techniques for the XR space

This Book Is For

UX designers, consultants, and strategists; XR developers and media professionals

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