Książka Teaching Games Janne Tyni Ph.D.

Teaching Games

Bringing data-driven pedagogy to the classroom

Język: Angielski
Oprawa: Miękka
Dostępność: Dostępna u dostawcy
Wysyłamy za 9-15 dni
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Teaching Games: Bringing Data-Driven Pedagogy to the ClassroomTeaching Games: Bringing Data-Driven P...

Informacje o książce

Język
Angielski
Oprawa
Książka - Miękka
Data wydania
2026
strony
130
EAN
9798279394524
Enbook ID
51543187
Waga
186
Wymiary
152 x 229 x 7

Pełny opis

Teaching Games: Bringing Data-Driven Pedagogy to the ClassroomTeaching Games: Bringing Data-Driven Pedagogy to the Classroom
A Practical Guide for Educators in Technical and Creative Fields

Are you teaching in the dark, hoping your lessons land-or do you have a clear map of what your students actually understand?

Teaching Games: Bringing Data-Driven Pedagogy to the Classroom is a practical, provocative guide for educators in technical and creative fields who are ready to replace guesswork with evidence. Move beyond traditional lectures and high-stakes exams to build a responsive, empathetic, and truly effective classroom.

In this book, you'll learn how to:
  • Listen to Your Classroom: Use simple, low-tech methods to uncover student confusion in real time-and have the courage to change your lesson plan on the spot.
  • Design for Long-Term Learning: Implement research-backed study strategies that help students retain complex material, moving them from passive consumers to active problem-solvers.
  • Cultivate Intrinsic Motivation: Move beyond grades as the main driver. Learn how to structure your course so students are driven by curiosity, craftsmanship, and the satisfaction of genuine mastery.
  • Assess What Really Matters: Shift from judging final products to evaluating the learning process itself. Use portfolios, drafts, and iterative projects to measure growth, resilience, and professional skill development.
  • Build a Transparent Learning Partnership: Create a classroom culture of trust by openly sharing data, course logic, and even your own teaching mistakes. Turn students from passive attendees into invested co-creators of their education.
Who This Book Is For

This book is written for educators, instructors, and professors who believe teaching is more than content delivery-it's a craft of human connection and intellectual empowerment. Whether you're teaching game development, computer science, design, engineering, or any creative-technical discipline, you'll find actionable strategies to transform your approach.

Perfect for both new educators building their first syllabus and experienced instructors looking to revitalize their teaching practice with evidence-based methods.

Transform Your Teaching Practice

Equip yourself with the philosophical framework and actionable toolkit to make your classroom a dynamic engine for deep, lasting learning. Stop guessing and start teaching with evidence.