Książka Shading, Lighting, and Rendering with Blender's EEVEE Sammie Crowder

Shading, Lighting, and Rendering with Blender's EEVEE

Język: Angielski
Oprawa: Miękka
Wydawca: Packt Publishing
Dostępność: Dostępna u dostawcy
Wysyłamy za 14-21 dni
210.83
Get to grips with new real-time animation techniques and tricks to improve both your artistic and te...

Informacje o książce

Język
Angielski
Oprawa
Książka - Miękka
Data wydania
2022
strony
374
EAN
9781803230962
ISBN
1803230967
Enbook ID
39378391
Waga
697
Wymiary
191 x 235 x 20

Pełny opis

Get to grips with new real-time animation techniques and tricks to improve both your artistic and technical skills in shading, 3D rendering, lighting, and scene creation using Blender 3.0


Key Features:

  • Learn real-time rendering engine concepts by creating three projects
  • Understand how to update workflows to Blender 3.0
  • Explore intermediate to advanced-level tutorials on creating art inside Blender


Book Description:

Blender is the most important up-and-coming 3D software package in the world. EEVEE, a state-of-the-art real-time rendering engine is a fairly new addition to Blender and provides the capacity to create artwork at blazing speed, almost 12 times faster than Cycles.

Lighting, Shading, and Rendering with Blender's EEVEE provides a high-level overview of what EEVEE is capable of, then teaches users about Geometry Nodes, Rendering Techniques, using shortcuts like Kitbashing and Alphas to speed up scene creation, volumetrics, reflections, adding lights, cameras and even special effects like fire and smoke, all in EEVEE. All of this is in the context of creating actual scenes that readers will work through from start to finish.

By the time a Blender Artist completes the book, they will have created three separate works that have challenged them to iterate and design with the full power of Blender's EEVEE.


What You Will Learn:

  • Explore EEVEE Render Properties for optimal outcomes
  • Focus on shading processes, including those that are both traditional and more cutting-edge
  • Understand composition and create effective concept art inside Blender
  • Discover procedural workflows to shorten the artistic process instead of getting mired in details
  • Understand intermediate Blender workflows for working in a professional environment
  • Develop art in different styles and learn why each style has different workflows and conventions
  • Create interactive, rapid changes in Blender's EEVEE engine


Who this book is for:

This book is for 3D animators, sculptors, modelers, and concept artists who want to use EEVEE to speed up their work in movies, TV, and game design. Readers are expected to have a basic to intermediate-level understanding of 3D programs and ray-tracing engines.

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