Książka Real-Time Visual Effects for Game Programming Chang-Hun Kim

Real-Time Visual Effects for Game Programming

Język: Angielski
Oprawa: Twarda
Dostępność: Dostępna u dostawcy
Wysyłamy za 10-13 dni
423.49
This book introduces the latest visual effects (VFX) techniques that can be applied to game programm...

Informacje o książce

Język
Angielski
Oprawa
Książka - Twarda
Data wydania
2015
strony
227
EAN
9789812874863
ISBN
9812874860
Enbook ID
09215813
Waga
4853
Wymiary
155 x 235 x 239

Pełny opis

This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game industry, due to the high technical barriers. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step. The practical VFX processing techniques introduced in this book will provide very helpful information to game programmers. Due to the lack of instructional books about VFX-related game programming, the demand for knowledge regarding these high-tech VFXs might be very high.

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