Książka Physically Based Simulation on GPU - Theoretical Background and Implementation Details for Building a Particle Based Physics Simulation Using Programm Benjamin Rauscher

Physically Based Simulation on GPU - Theoretical Background and Implementation Details for Building a Particle Based Physics Simulation Using Programm

Język: Angielski
Oprawa: Miękka
Dostępność: Dostępna u dostawcy
Wysyłamy za 9-15 dni
212.21
As focus in modern computer games shifts from purely realistic rendering to a more realistic environ...

Informacje o książce

Język
Angielski
Oprawa
Książka - Miękka
Data wydania
2008
strony
84
EAN
9783836490733
ISBN
3836490730
Enbook ID
04336154
Waga
122
Wymiary
152 x 229 x 4

Pełny opis

As focus in modern computer games shifts from purely realistic rendering to a more realistic environment for the user, interactive physical simulation of a broad range of objects - demanding a believable appearance, rather than physical correctness - becomes increasingly important. Traditionally physically based simulation is done on the CPU, however the pace of innovation in graphics hardware is staggering and continues to outpace processor development. In addition, the programmable rendering pipeline makes graphics hardware capable of doing much more than simply rendering a scene. This book combines both aspects by presenting an approach of performing physically based modelling solely on graphics hardware by using the concept of Memory Objects. The algorithms presented in this work allow for the simulation of cloth, rigid and soft bodies. The main aspects of physically based modelling discussed in this book are: verlet integration, containing shape, collision detection and collision response.

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