Książka Multimedia Programming Using Max/MSP and TouchDesigner Patrik Lechner

Multimedia Programming Using Max/MSP and TouchDesigner

Język: Angielski
Oprawa: Miękka
Dostępność: Dostępna u dostawcy
Wysyłamy za 9-15 dni
231.08
A step-by-step guide to designing, building, and refining immersive audio-visual applications and pe...

Informacje o książce

Język
Angielski
Oprawa
Książka - Miękka
Data wydania
2014
strony
404
EAN
9781849699716
ISBN
9781849699716
Enbook ID
09162591
Waga
740
Wymiary
236 x 193 x 25

Pełny opis

A step-by-step guide to designing, building, and refining immersive audio-visual applications and performance environments using Max and TouchDesigner


Key Features




  • Create efficient audio processing tools using Max

  • Generate stunning real-time graphics using TouchDesigner

  • Develop well-structured multimedia projects using basic as well as the most advanced programming and integration techniques


Book Description


Max 6 and TouchDesigner are both high-level visual programming languages based on the metaphor of connecting computational objects with patch cords. This guide will teach you how to design and build high-quality audio-visual systems in Max 6 and TouchDesigner, giving you competence in both designing and using these real-time systems. In the first few chapters, you will learn the basics of designing tools to generate audio-visual experiences through easy-to-follow instructions aimed at beginners and intermediate. Then, we combine tools such as Gen, Jitter, and TouchDesigner to work along with Max 6 to create 2D and 3D visualizations, this book provides you with tutorials based on creating generative art synchronized to audio. By the end of the book, you will be able to design and structure highly interactive, real-time systems.


What you will learn




  • Build well-structured systems for multimedia

  • Build audio synthesis tool using Max/MSP

  • Create versatile sampling programs

  • Design tools to generate visuals from scratch with TouchDesigner

  • Generate audio-visual systems using tools such as Gen and Jitter

  • Apply a procedural approach to both audio and video

  • Get to grips with both rapid prototyping and beginner's examples as professional design principles

  • Expand your tools and generate custom tool sets for future projects

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