Książka Microsoft HoloLens By Example Newnham

Microsoft HoloLens By Example

Autor: Newnham
Język: Angielski
Oprawa: Miękka
Dostępność: Dostępna u dostawcy
Wysyłamy za 9-15 dni
203.76
Get to grips with HoloLens development as you create mixed reality apps from scratch Key Features Cr...

Informacje o książce

Autor
Język
Angielski
Oprawa
Książka - Miękka
Data wydania
2017
strony
406
EAN
9781787126268
ISBN
1787126269
Enbook ID
18151301
Waga
790
Wymiary
235 x 191 x 27

Pełny opis

Get to grips with HoloLens development as you create mixed reality apps from scratch


Key Features




  • Create awesome Augmented Reality (AR) apps for the Microsoft HoloLens platform

  • Unleash the power of Unity SDK for HoloLens to create next generation AR apps

  • Explore the exciting world of gesture control, visual mapping, voice command for apps, and many more cutting edge possibilities with HoloLens


Book Description


Are you a developer who is fascinated with Microsoft HoloLens and its capabilities? Do you want to learn the intricacies of working with the HoloLens SDK and create your own apps? If so, this is the book for you.


This book introduces and demystifies the HoloLens platform and introduces new ways you can interact with computers (Mixed Reality). It will teach you the important concepts, get you excited about the possibilities, and give you the tools to continue exploring and experimenting. You will go through the journey of creating four independent examples throughout the book, two using DirectX and two using Unity. You will learn to implement spatial mapping and gesture control, incorporate spatial sound, and work with different types of input and gaze. You will also learn to use the Unity 5 SDK for HoloLens and create apps with it.


Collectively, the apps explore the major concepts of HoloLens, but each app is independent, giving you the flexibility to choose where to start (and end).


What you will learn




  • Extend the computing experience beyond the flat glass screen by placing and embedding virtual objects holograms) into the physical world

  • Interact with the holograms using gaze, gestures, and voice

  • Enhance the experience with spatial sound

  • Allow multiple users to naturally collaborate with each other

  • Integrate voice commands into your own HoloLens projects

  • Experiment with techniques to better understand the real world

  • Implement a user interface in Mixed Reality

  • Blend the virtual and physical world by making the holograms interact and react to the physical environment

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