Książka Learn SpriteBuilder for iOS Game Development Steffen Itterheim

Learn SpriteBuilder for iOS Game Development

Język: Angielski
Oprawa: Miękka
Wydawca: APress
Dostępność: Dostępna u dostawcy
Wysyłamy za 5-8 dni
158.64
SpriteBuilder is the fun and versatile game development environment that is a natural successor to c...

Informacje o książce

Język
Angielski
Oprawa
Książka - Miękka
Data wydania
2014
strony
456
EAN
9781484202630
ISBN
1484202635
Enbook ID
05259231
Wydawca
Waga
862
Wymiary
193 x 236 x 28

Pełny opis

SpriteBuilder is the fun and versatile game development environment that is a natural successor to cocos2d, cocos3d, and Chipmunk2D. In Learn SpriteBuilder for iOS Game Development , experienced game developer and author Steffen Itterheim shows you how to get the most out of SpriteBuilder to create a full-featured 2D adventure game that you can use as a basis for your own games.§§You'll learn SpriteBuilder best practices, how to incorporate SpriteBuilder into your game development workflow, and how to use the various features of SpriteBuilder, including game physics, player management, menus, and managing audio assets. You'll learn everything from the basics to advanced topics like shaders, SpriteBuilder customization, and even porting to Android, and you'll be using both SpriteBuilder and the latest version of cocos2d, version 3. If you have a bit of iOS development experience and you want to learn to create imaginative 2D games, Learn SpriteBuilder for iOS Game Development is exactly the book you need.§

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