Książka Gamification Stefan Stieglitz

Gamification

Using Game Elements in Serious Contexts

Język: Angielski
Oprawa: Twarda
Dostępność: Dostępna u dostawcy
Wysyłamy za 10-13 dni
761.32
This compendium introduces game theory and gamification to a number of different domains and describ...

Informacje o książce

Język
Angielski
Oprawa
Książka - Twarda
Data wydania
2016
strony
164
EAN
9783319455556
ISBN
3319455559
Enbook ID
13634026
Waga
3908
Wymiary
155 x 235 x 15

Pełny opis

This compendium introduces game theory and gamification to a number of different domains and describes their professional application in information systems. It explains how playful functions can be implemented in various contexts and highlights a range of concrete scenarios planned and developed for several large corporations. In its first part the book presents the fundamentals, concepts and theories of gamification. This is followed by separate application-oriented sections - each containing several cases - that focus on the use of gamification in customer management, innovation management, teaching and learning, mobile applications and as an element of virtual worlds. The book offers a valuable resource for readers looking for inspiration and guidance in finding a practical approach to gamification.

Możesz być zainteresowany

46.04
473.73

Good Charts Workbook

Scott Berinato
109.91
94.13

Fleishman Is in Trouble

Taffy Brodesser-Akner
43.02

Cowboy Player

Mia Hopkins
38.74
262.37

Hippopotamister

GREEN JOHN PATRICK
36.01
226.83

Eras Tarot

Maddalena Carrai
73.20

Gideon

Rw Hahn
154.10

Yellow Jack

Josh Russell
80.41

Klienci, którzy kupili tę książkę, kupili również

194.61
113.31
153.91
45.07
32.41
59.47