Książka Game Engine Design And Implementation Alan Thorn

Game Engine Design And Implementation

Autor: Alan Thorn
Język: Angielski
Oprawa: Miękka
Dostępność: 50 % szansa
Przeszukamy cały świat
711.81
Part of the new Foundations of Game Development Series! Almost every video game on the market today...

Informacje o książce

Autor
Język
Angielski
Oprawa
Książka - Miękka
Data wydania
2010
strony
594
EAN
9780763784515
ISBN
0763784516
Enbook ID
04690224
Waga
982
Wymiary
180 x 231 x 34

Pełny opis

Part of the new Foundations of Game Development Series! Almost every video game on the market today is powered by a game engine. But, what is a game engine? What does it do? How are they useful to both developers and the game? And how are they made? These, and other important engine related questions, are explored and discussed in this book. In clear and concise language, this book examines through examples and exercises both the design and implementation of a video game engine. Specifically, it focuses on the core components of a game engine, audio and sound systems, file and resource management, graphics and optimization techniques, scripting and physics, and much more. Suitable for students, hobbyists, and independent developers, this no-nonsense book helps fine-tune an understanding of solid engine design and implementation for creating games that sell.

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