Książka Game-Based Marketing Gabe Zichermann

Game-Based Marketing

Język: Angielski
Oprawa: Twarda
Dostępność: Dostępna u dostawcy
Wysyłamy za 14-21 dni
81.35
Harness the power of games to create extraordinary customer engagement with Game-Based Marketing ....

Informacje o książce

Język
Angielski
Oprawa
Książka - Twarda
Data wydania
2010
strony
240
EAN
9780470562239
ISBN
0470562234
Enbook ID
04083688
Waga
430
Wymiary
160 x 236 x 23

Pełny opis

Harness the power of games to create extraordinary customer engagement with Game-Based Marketing . Gamification is revolutionizing the web and mobile apps. Innovative startups like Foursquare and Swoopo, growth companies like Gilt and Groupon and established brands like United Airlines and Nike all agree: the most powerful way to create and engage a vibrant community is with game mechanics. By leveraging points, levels, badges, challenges, rewards and leaderboards - these innovators are dramatically lowering their customer acquisition costs, increasing engagement and building sustainable, viral communities. Game-Based Marketing unlocks the design secrets of mega-successful games like Zynga's Farmville, World of Warcraft, Bejeweled and Project Runway to give you the power to create winning game-like experiences on your site/apps. Avoid obvious pitfalls and learn from the masters with key insights, such as: Why good leaderboards shouldn't feature the Top 10 players. Most games are played as an excuse to socialize, not to achieve. Status is worth 10x more than cash to most consumers. Badges are not enough: but they are important. You don't need to offer real-world prizing to run a blockbuster sweepstakes. And learn even more: How to architect a point system that works Designing the funware loop: the basics of points, badges, levels, leaderboards and challenges Maximizing the value and impact of badges Future-proofing your design Challenging users without distraction Based on the groundbreaking work of game expert and successful entrepreneur Gabe Zichermann, Game-Based Marketing brings together the game mechanics expertise of a decade's worth of research. Driven equally by big companies, startups, 40-year-old men and tween girls, the world is becoming increasingly more fun. Are you ready to play?

Możesz być zainteresowany

Gamify

Brian Burke
128.87

Indie Game Developer Handbook

Richard Hill Whittall
297.84

Lilith - The First Eve

Siegmund Hurwitz
150.01

Drive

Daniel H. Pink
63.69

Tale of the Ten

Russell William Clark Russell
86.21

Gleipnir 5

Sun Takeda
46.62
120.74

Leading Local Government

Lorraine Johnston
263.91
49.00

Merchant of Venice

William Shakespeare
35.71

Spiritual Midwifery

Ina May Gaskin
96.83

Barchester Towers

Anthony Trollope
49.70
392.79
207.65

Klienci, którzy kupili tę książkę, kupili również

Šablica

Ivan Stadtrucker
21.42

Amère russie - Intégrale

Aurélien Ducoudray
90.08

Knihkupectví u jezera

Jenny Colganová
67.56

Vráť mi môjho poníka

Jeanne Betancourt
23.01

Kdy

Daniel H. Pink
51.09

Bei Heimkehr Liebe

MELISSA FOSTER
119.15
75.20
85.91