Książka Game-Based Learning, Gamification in Education and Serious Games Antonio Coelho

Game-Based Learning, Gamification in Education and Serious Games

Język: Angielski
Oprawa: Twarda
Wydawca: MDPI AG
Dostępność: Dostępna u dostawcy
Wysyłamy za 14-21 dni
237.92
The aim of this book is to present and discuss new advances in serious games to show how they could...

Informacje o książce

Język
Angielski
Oprawa
Książka - Twarda
Data wydania
2022
strony
182
EAN
9783036538105
ISBN
3036538100
Enbook ID
38999619
Wydawca
Waga
594
Wymiary
170 x 244 x 16

Pełny opis

The aim of this book is to present and discuss new advances in serious games to show how they could enhance the effectiveness and outreach of education, advertising, social awareness, health, policies, etc. We present their use in structured learning activities, not only with a focus on game-based learnig, but also on the use of game elements and game design techniques to gamify the learning process. The published contributions really demonstrate the wide scope of application of game-based approaches in terms of purpose, target groups, technologies and domains and one aspect they have in common is that they provide evidence of how effective serious games, game-based learning and gamification can be.

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