Książka Choosing and Using Digital Games in the Classroom Katrin Becker

Choosing and Using Digital Games in the Classroom

A Practical Guide

Autor: Katrin Becker
Język: Angielski
Oprawa: Twarda
Dostępność: Dostępna u dostawcy
Wysyłamy za 10-13 dni
477.36
This book presents an in-depth overview of the uses of digital games in education, from K-12 up thro...

Informacje o książce

Język
Angielski
Oprawa
Książka - Twarda
Data wydania
2016
strony
411
EAN
9783319122229
ISBN
3319122223
Enbook ID
06841808
Waga
808
Wymiary
242 x 167 x 34

Pełny opis

This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience. The book also includes methods of measuring the effects of games in education and guidance on creating digital game-based learning lesson plans.

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