Książka Building Games with Flutter Paul Teale

Building Games with Flutter

Autor: Paul Teale
Język: Angielski
Oprawa: Miękka
Wydawca: Packt Publishing
Dostępność: Dostępna u dostawcy
Wysyłamy za 9-15 dni
165.73
Build a complete game from start to finish using Flutter and Flame while getting acquainted with eac...

Informacje o książce

Autor
Język
Angielski
Oprawa
Książka - Miękka
Data wydania
2022
strony
224
EAN
9781801816984
ISBN
1801816980
Enbook ID
39378349
Waga
428
Wymiary
191 x 235 x 12

Pełny opis

Build a complete game from start to finish using Flutter and Flame while getting acquainted with each building block in game design along the way

Key Features:

- Begin your Flutter game development journey with step-by-step instructions and best practices

- Understand the Flame game engine and its essential elements for making games, sprite animation, tilemaps, and audio

- Build enjoyable games with Flutter that can be played across different platforms

Book Description:

With its powerful tools and quick implementation capabilities, Flutter provides a new way to build scalable cross-platform apps. In this book, you'll learn how to build on your knowledge and use Flutter as the foundation for creating games.

This game development book takes a hands-on approach to building a complete game from scratch. You'll see how to get started with the Flame library and build a simple animated example to test Flame. You'll then discover how to organize and load images and audio in your Flutter game. As you advance, you'll gain insights into the game loop and set it up for fast and efficient processing. The book also guides you in using Tiled to create maps, add sprites to the maps that the player can interact with, and see how to use tilemap collision to create paths for a player to walk on. Finally, you'll learn how to make enemies more intelligent with artificial intelligence (AI).

By the end of the book, you'll have gained the confidence to build fun multiplatform games with Flutter.

What You Will Learn:

- Discover the Flame engine and how to use it in game programming in Flutter

- Organize the graphics and sounds used in your game

- Animate a sprite in your games and detect when the player collides with tiles

- Run the game as a web page and desktop app

- Expand our player control with key navigation

- Build your first game and make your enemies more intelligent with AI for games

Who this book is for:

If you are a Flutter developer looking to apply your Flutter programming skills to games development, this book is for you. Basic knowledge of Dart will assist with understanding the concepts covered.

Table of Contents

- Getting Started with Flutter Games

- Working with the Flame Engine

- Building a Game Design

- Drawing and Animating Graphics

- Moving the Graphics with Input

- Playing Sound Effects and Music

- Designing Your Own Levels

- Scaling the game for web and desktop

- Implementing Advanced Graphics Effects

- Making Intelligent Enemies With AI

- Finishing the Game

- Appendix: Answers

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