Książka Autodesk Fusion 360 Sandeep Dogra

Autodesk Fusion 360

Język: Angielski
Oprawa: Miękka
Wydawca: CADArtifex
Dostępność: Dostępna u dostawcy
Wysyłamy za 14-21 dni
216.84
Autodesk Fusion 360: A Power Guide for Beginners and Intermediate Users (6th Edition) textbook has b...

Informacje o książce

Język
Angielski
Oprawa
Książka - Miękka
Data wydania
2023
strony
752
EAN
9789394074187
ISBN
939407418X
Enbook ID
43976507
Wydawca
Waga
1377
Wymiary
191 x 235 x 40

Pełny opis

Autodesk Fusion 360: A Power Guide for Beginners and Intermediate Users (6th Edition) textbook has been designed for instructor-led courses as well as self-paced learning. It is intended to help engineers and designers interested in learning Fusion 360, to create 3D mechanical designs. This textbook is a great help for new Fusion 360 users and a great teaching aid for classroom training. This textbook consists of 14 chapters, a total of 750 pages covering major workspaces of Fusion 360 such as DESIGN, ANIMATION, and DRAWING. The textbook teaches you to use Fusion 360 mechanical design software for building parametric 3D solid components and assemblies as well as creating animations and 2D drawings. This edition of the textbook has been developed using Autodesk Fusion 360 software version: 2.0.16761 (July 2023 Product Update).


This textbook not only focuses on the usage of the tools/commands of Fusion 360 but also the concept of design. Every chapter in this textbook contains tutorials that provide users with step-by-step instructions for creating mechanical designs and drawings with ease. Moreover, every chapter ends with hands-on test drives that allow users to experience for themselves the user-friendly and powerful capacities of Fusion 360.


Table of Contents:

Chapter 1. Introducing Fusion 360

Chapter 2. Drawing Sketches with Autodesk Fusion 360

Chapter 3. Editing and Modifying Sketches

Chapter 4. Applying Constraints and Dimensions

Chapter 5. Creating Base Features of Solid Models

Chapter 6. Creating Construction Geometries

Chapter 7. Advanced Modeling - I

Chapter 8. Advanced Modeling - II

Chapter 9. Patterning and Mirroring

Chapter 10. Editing and Modifying 3D Models

Chapter 11. Working with Assemblies - I

Chapter 12. Working with Assemblies - II

Chapter 13. Creating Animation of a Design

Chapter 14. Working with Drawings


Main Features of the Textbook

Comprehensive coverage of tools

Step-by-step real-world tutorials with every chapter

Hands-on test drives to enhance the skills at the end of every chapter

Additional notes and tips

Customized content for faculty (PowerPoint Presentations)

Free learning resources for faculty and students

Additional student and faculty projects

Technical support for the book by contacting [email protected]

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