Książka Architecture and Videogames Tatiana Estrina

Architecture and Videogames

Język: Angielski
Oprawa: Miękka
Dostępność: 50 % szansa
Przeszukamy cały świat
236.53
This book explores and affirms the emergent symbiosis between videogames and architecture, including...

Informacje o książce

Język
Angielski
Oprawa
Książka - Miękka
Data wydania
2024
strony
312
EAN
9781032528854
ISBN
1032528850
Enbook ID
46237892
Waga
950
Wymiary
174 x 246

Pełny opis

This book explores and affirms the emergent symbiosis between videogames and architecture, including insights from a diverse range of disciplines.

With contributions from authorities in both architecture and videogame industries, it examines how videogames as a medium have enlightened the public about the built environments of the past, offered heightened awareness of our current urban context, and presented inspiration for the future directions of architecture. A relatively nascent medium, videogames have rapidly transitioned from cultural novelty to architectural prophet over the past 50 years. That videogames serve as an interactive proxy for the real world is merely a gateway into just how pervasive and potent the medium is in architectural praxis. If architecture is a synthesis of cultural value and videogames are a dominant cultural medium of today, how will they influence the architecture of tomorrow?

The book is split into seven sections: Cultural Artifacts, Historic Reproduction, Production Technologies, Design Pedagogy, Proxies and Representation, Bridging Worlds, and Projected Futures.

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