Książka Android Studio Flamingo Essentials - Java Edition Neil Smyth

Android Studio Flamingo Essentials - Java Edition

Autor: Neil Smyth
Język: Angielski
Oprawa: Miękka
Dostępność: Dostępna u dostawcy
Wysyłamy za 9-15 dni
190.25
Fully updated for Android Studio Flamingo, this book aims to teach you how to develop Android-based...

Informacje o książce

Autor
Język
Angielski
Oprawa
Książka - Miękka
Data wydania
2023
strony
818
EAN
9781951442712
ISBN
1951442717
Enbook ID
43451117
Waga
1496
Wymiary
191 x 235 x 43

Pełny opis

Fully updated for Android Studio Flamingo, this book aims to teach you how to develop Android-based applications using the Java programming language.


This book begins with the basics and outlines how to set up an Android development and testing environment, followed by an overview of areas such as tool windows, the code editor, and the Layout Editor tool. An introduction to the architecture of Android is followed by an in-depth look at the design of Android applications and user interfaces using the Android Studio environment.


Chapters are also included covering the Android Architecture Components, including view models, lifecycle management, Room database access, the Database Inspector, app navigation, live data, and data binding.


More advanced topics such as intents are also covered, as are touch screen handling, gesture recognition, and the recording and playback of audio. This book edition also covers printing, transitions, and foldable device support.


The concepts of material design are also covered in detail, including the use of floating action buttons, Snackbars, tabbed interfaces, card views, navigation drawers, and collapsing toolbars.


Other key features of Android Studio and Android are also covered in detail, including the Layout Editor, the ConstraintLayout and ConstraintSet classes, MotionLayout Editor, view binding, constraint chains, barriers, and direct reply notifications. 


Chapters also cover advanced features of Android Studio, such as App Links, Dynamic Delivery, Gradle build configuration, in-app billing, and submitting apps to the Google Play Developer Console.


Assuming you already have some Java programming experience, are ready to download Android Studio and the Android SDK, have access to a Windows, Mac, or Linux system, and have ideas for some apps to develop, you are ready to get started. 

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